Category:Game-summaries

Summary 3/7/18

We picked up where we left off in the room with the dead elder demon and insane Rikers and a room full of blood.

Yasha attempted to disarm the magical trap that had driven Rikers insane and failed in his attempt, activating the trap and losing his mind as well. David found that the trap and crystal were immune to lightning bolts harmlessly deflecting them away. Urp and David then attempted to dispell the trap repeatedly. On Urps final attempt of the day, after many tries, using the last of his power, his last chance to succeed before we had to head home in failure and defeat, he absolutely destroyed the trap in an epic casting of dispell magic

Now that the trap was gone we needed to:

A. find how to free the celestial

B. find a way out of the room

Urp again pulled through by summoning a shadowy Mer-MAN who explored the tunnels filled with blood under the room we were in and locating a treasure hoard and some type of alter. He brought up some treasure and was then ordered to destroy the altar. Once the altar was broken the Crystal prison opened and the blood drained from the room. We had freed The Solar Sot Hand of Lasala who healed the insane but could not help the catatonic woman because "her body was fine but her soul was not present". Sot asked us to help him retrieve his arms and armor. We searched the tunnels under the room and while we didn't find Sot's weapons and armor we were able to retrieve the rest of the eldar demons treasure and some magic items as well as a gem the reeked of necromancy. David recognised the gem for what it was and used the magic jar to return the soul it held to the catatonic woman. Her name is Tarynn of House Arur a noble from the land between Terath's Hold and Gnoll point. Cousin to the Queen (F Hu(cel) C10). In the tunnels below we also located another portal. Our way out of the room!

Taking the portal lead us deeper into the maze. carefully mapping and marking the rooms with the blood dripping from our clothes we started to map out the dungeon. We eventually found our way into a large room with a demonic minotaur. Yasha tumbled through the room to flank with Donovan and hurt the minotaur so badly he became the target of the creatures attacks. Tarynn called for yasha to get to her and she healed him. She also continued to channel energy throughout the fight healing the party repeatedly. Urp tried to use an illusion (the first time using his favored school of magic) to trap the minotaur in chains and was partially successful but once the creature attacked the chains he broke them. David at that point was running low on offencive spells that could target the minotaur and not kill the warrior and rogue at the same time kept things simple with magic missiles. Urp also missiled repeatedly. After the creature fell we found more treasures and retrieved Sot's gear. Sot planeshifted home and we continued to map out the maze. After this battle gave Tarynn some equipment so she would be better protected.

Eventually we found our way to the beginning of the keep and noticed a couple of other interesting weapons. We then returned to the prime material plane. We found that this portal had some defenses that the previous one did not. When we tried to cast spells into it to close the gate we took damage. Not so much as to put us in danger but Dagoth or his minions may be modifying the gates to make things harder for us. Sot briefly returned to us to let us know that Lasala's domain had been attacked by Dagoth and he would not be able to return to us unless summoned. Now that we know his name David may be able to do that in the future.

When the gate closed the barrier around gnoll point fell as well. Some demons probably escaped into the countryside but we could not search for them or pursue them at this time. We showed Tarynn the map of the relics of Dagoth and she identified the temples that have been corrupted. Urp then used shadow walk to get us close to the next temple, THE FALLEN TEMPLE OF ABADAR!